The objective of this project was to create a game using C++ with the Octet and Bullet Physics framework. My idea was to create a different type of game with enough potential to be fun to play, I have always found interesting the parkour and how in this sport they can climb and jump to buildings, so the game was inspired in this discipline. Basically the game is about platforms and buildings.
The textures are fundamental in a game; it defines the environment and the type of game. The challenge was to create every building with a different texture, put textures in the every object to make it looks like a real city. Every model was modeled in Maya and then imported into Octet.