Below you will find my projects, feel free to contact me. Thanks!
Bioblox is a BBSRC funded project to explore the gamification of protein docking in 3D.
Project about lights and colors. There are 10 balls to throw, every angle of impact with the walls is a different piano chord and color for the impacted square. The spectrum of colours is composed by 90 different colors between dark blue and red, the challenge is to reveal the whole spectrum with 10 balls. Solo project - 30th of May.
Game developed in Unity. In this game the team used my AI behaviour from my previous project. The game is about a player lost in the woods in look for their friends (us, the team who developed the game); they will help our hero by sending some clues via text messages to the player. This game is similar to my previous project (The Light) but with a proper gameplay, user interface and models.Video More
A glass break simulator developed in Unity. The challenge was to create a project which used physics so I came out with a breaking glass simulator. This project is about breaking a panel of glass or window of 3m x 2m x 0.5mm with a sphere projectile with different initial values.
Video More Live Demo
An artificial intelligence project developed in Unity. The Light is a game about a player lost in the woods and armed with only their flashligth and their senses. The player has to look for clues which can help them to find the exit (if there is one) and for this they must listen to the environment, but they are not alone. This is the first build of the game.Video More
A monster generator developed in Unity. The challenge was to create a random monster generator, the team created a user interface where the user could change the parameters of the monster and see it on action. For the user interface the team created several embryo models developed and animated in Maya software. The movement of the monster is by inverse kinematics. Team project.
Game developed in C++ using the Octet Framework and the Bullet physics library. This was my first project during my MSc in Goldsmiths, the concept of this game is jumping through buildings, the character is something (I let the player choose) trapped inside a box and it has to reach the crowbar on the top of the highest building, for this the player will have to climb and pass through several difficulties with the help -or not- of birds.
A terrain generator developed in Unity. The base of the terrain is created using a self-similar pattern fractal with 0 height (Y coordinate value), Perlin noise is applied to assign height to every point of the terrain and then Bezier is applied as patches with C0 continuity all along the mesh. The user interface allows to modify the Perlin factor, the number of the cycle for the fractal and to create a terrain only using Perlin or Perlin + Bezier. Team project.